VFX Technical Artist. Problem solver and good making things prettier. Working both in Unreal Engine and Unity.
I developed an AR mobile game in a team of 5. I took care of programming tools, shaders, and gameplay. I had a contract of six months and the game was finally released in 2024. It was a cultural project financed by the town.
I worked as a freelance tester, reporting bugs and writing comments for the game Tenebris Pictura.
This was part of my degree internship. I worked by my own in a prototype for a VR game meanwhile the user is running in a threadmill. I developed the gameplay and I did custom shaders for dissolving the enemies and for shooting rays with the weapon.