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D&D Inspired Pack - Death's Touch

VFX-Death's Touch
This effect was part of a learning vfx project I did inspired by the Dungeons and Dragons theme. I wanted to present the attack as a Critical result, resulting in an attack roll that causes Death to appear and kill the target by itself. I thought the spell would work in a turn-based game. I used Blender to model the reaper mesh and Unity VFX Graph to get the particle behaviour I needed.

Final result of the effect, working with animation and timing.

The phantasmagoric smoke appears in the level.

The phantasmagoric smoke appears in the level.

Then the death's reaper appears in scene.

Then the death's reaper appears in scene.

The effect is achieved using a noise texture to clip a mesh and setting different alpha values during lifetime.

The effect is achieved using a noise texture to clip a mesh and setting different alpha values during lifetime.

The dissolve effect can be seen in the dummy object.

The dissolve effect can be seen in the dummy object.

The reaper mesh created in Blender.

The reaper mesh created in Blender.

A gradient noise is used for smoothing the alpha clipping. In this case I decided to use a world position threshold using the Y coordinate.

A gradient noise is used for smoothing the alpha clipping. In this case I decided to use a world position threshold using the Y coordinate.